![]() Please wait a few seconds for this to load if you don't see it immediately. All of our items are shipped from our showroom location.ĭelivery Times: All of our items have estimated delivery times under the "Add to Cart" button. Now, that story has a better presentation than ever, and it seems like Crisis Core Reunion might finally have the gameplay chops to back it up.Ĭrisis Core Reunion comes to PC, PlayStation, Xbox, and Switch on December 13.GeekyZone is a UK retailer based in Leicestershire. Crisis Core’s composer, Takeharu Ishimoto, also scored The World Ends With You series, and it definitely feels like he’s bringing a bit of that vibrant style into Crisis Core now.Ĭrisis Core’s story is indispensable to the mythos of Final Fantasy VII. Crisis Core’s music has always been a fascinating mix of heavy guitar and string instruments, but there’s an additional edge in there now that gives it even more personality. My biggest takeaway from the demo is that the DMW feels like a perk now, rather than the shaky underpinning for the entire combat system.Īn absolutely stunning remastered soundtrack only adds to the thrills. The DMW no longer stops the flow of action, and all special attack animations can be skipped.įor example, a “no AP cost” buff means you can use abilities endlessly for a short time, and a “physical damage negation” buff means you can launch combo after combo without fear of taking damage. (The boss fight with Ifrit, in particular, was just as tough as I remembered it.) As in the original, dodging and timing attacks is crucial. Instead, Zack’s basic attacks are mapped to a specific button, potions and other consumables can be used with another button, and magic and special attacks are mapped to a Materia sub-menu that can be brought up using L1, just like in Remake.Īll of this leads to a combat system that flows much better than the original, without sacrificing challenge. Inputs for attacks have been completely redone - you no longer have to scroll through an action bar at the bottom of the screen. These changes give ordinary battles more weight and impact, with new audio and visual effects accompanying each of Zack’s moves. With all the new combat options in the remaster, you can focus on dealing damage and adjust your strategy when you get buffs from the DMW. ![]() ![]() Also, in the original game, you’d sometimes be forced to run around the battlefield waiting for something to pop on the slots. In Reunion, the DMW no longer pauses the action when the slots line up, and special attack screens can be skipped. If, for example, three Sephiroths appear, Zack can use an extra-strong special attack.Ī few thoughtful tweaks make this mechanic far more enjoyable in the remaster. Depending on the numbers that line up, Zack can get a buff. At all times during battle, these slots run in the top-left corner. The key gimmick of Crisis Core’s combat is the DMW (Digital Mind Wave), a slots-style system where Zack’s emotions link up with other characters. Square EnixĬombat took a backseat to Crisis Core’s story in the PSP version, but the remaster’s tremendous overhaul puts it more in line with Final Fantasy VII Remake. Crisis Core Reunion’s combat feels much more in line with Final Fantasy 7 Remake.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |